![]() To those who are in-the-know on voxel engine development, this stuff is all pretty standard, but I haven’t yet seen it written up in an accessible format yet. ![]() ![]() Image obtained from Minecraft wiki.Īmbient occlusion was originally introduced into Minecraft as a mod, and eventually incorporated into the core Minecraft engine along with a host of other lighting improvements under the general name of “smooth lighting”. It has been a while since I’ve written about Minecraft-like games, and so today I figured I’d take a moment to discuss something which seems to come up a lot in online discussions, specifically how to implement ambient occlusion in a Minecraft-like game: Smooth lighting in Minecraft.
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